Custom Hardware and software, sound, Touch interface changes projections
Digital Creature 2018 : Custom software and hardware, eTextiles, projections, sound.
" Exp.Ins.Rain" is an interactive installation and experimental instrument that incorporates projection and sound generated by a wireless box made of wood, plexiglas, Arduino, electronic components and custom touch sensors. By touching the box at various points, participants create different sounds; these sounds then generate changes in the projection. It is an analysis of the social and cultural adoption of tangible user interface. Globally, touch devices are increasingly common; people understand how to use them. “Exp.Ins.Rain” analyses this new technology and makes use of this new common understanding to fuse sound and visuals into realtime interactivity.
Interactive artwork: custom software , sensor, wood sound is generated by the motion of the hand
Light Sculpture: Wood, Programmable LEDS, custom software and Hardware.
Interactive projection mapping, custom software and hardware by New Media Artist Balam Soto 2017
Impossible Creature of a Digital Spirituality
Custom software , sound design by Balam Soto
2017 / https://www.balam.io
Is an interactive installation that links tangible and digital reality, utilizing customized hardware and physical computing.
A digital cube, which incorporates visual images of my artwork or other creations, is projected on the wall. A physical cube sits in front of the projected display. When patrons move the physical cube, the digital cube moves in sync. As patrons interact with the installation, they realize they have truly become part of its digital world when they spy a realtime image of themselves on one side of the digital cube.
Interactive touch base music instrument, custom software and hardware
Garden of Pixels- 2019
generative experimental video
Body Sound Suit 2010
The suit captures human gestures/body movements and translates it into data; this captured data then triggers sound and graphics. The body of the dancer becomes a generator of sound and visual data; the dancer creates his/her own audio and visual environment simply by moving the body – by dancing.